![]() Update automatically or install from the portable app store in the Platform. And it's open source and completely free. It's packaged in Format so it can easily integrate with the Platform. Armagetron is a multiplayer game in 3d that attempts to emulate and expand on the lightcycle sequence from the movie Tron. I also am pushing for this use of the arrow keys and space bar! I always curse a game that doesn't use the arrow keys for 's the most intuitive thing, and universal on all keyboards.A new version of Armagetron Advanced Portable has been released. **Note that laptops don't have a numberpad so I wouldn't go binding keys to that, or the pause/break/end/etc keys. *Note that the above is "coincidentally" my keyboard setup I left out glance back, which should be the down arrow key so it is easy to check behind you even while turning. The rest of your fingers on your left hand would then naturally sit on Z and X, which should be used as turn left and turn right, respectively, for double-binders' sake. The two "strongest" fingers on your left hand are the index and middle fingers, so they should be used for glancing. Brake should be the space bar as it's clearly the biggest key so players won't forget how to slow down! If your left thumb is setup on the spacebar then your fingers can be in a few different places. ![]() Just throwing those out there for consideration, in case you find them worthwhile.ĭDMJ wrote:Lack said it best the arrow keys pretty much have to be the default turning keys. Especially in the cases of paging up a lot, being able to just press End once to return past the most recent line would be most convenient, but obviously that goes beyond just changing a default key bind. However, it might be useful to employ the End key. I think Page Up and Down are obviously fine. One can't enter console commands while the menu is up. Chat is "C"-you'll never guess why.ĮSC isn't redundant for pausing it brings up the menu. The 'Pause' key is one that's not on any Mac desktop keyboard I have (again, I'll get back to you on the others), so I made the number pad / pause. The number pad = is for console, which is admittedly not intuitive, but out of the way and goes with the rest of the functional keys mapped over there. I use the + on the number pad for a screenshot. In the past I used to have other camera movements (not including glances) mapped to the number pad numbers as well, as it happens. I use the asterisk on the number pad for changing camera view. Then I use SDF (slide over for standard ASD, or up for QWE) for glancing. Why not employ the arrow keys for turning? In my case, I use Left and Right for the obvious, and, theoretically, Down for brake (but brakes for weaks! and /me binds brake to caps lock - actually, I have no regular brake anymore, and put the toggle on the left shift). Wasn't there some SDL function that returned the keyboard layout as a map between keysyms and scancodes? That's what we'd need here. Another problem is the heavy scrambling non-EN keyboards do in that area, and that 0.2.8 stores keybindings by the keysym, which corresponds to the meaning, and not the position, of a key. Looks horrible, but then again, it's only player 2. Then again, pressing ESC also pauses, so the pause function is redundant anyway. It's double bound to the Pause key, but many laptops don't have that one. Unfortunately, the P for Pause is in the way. The second player, ideally, should get a block of keys just like that on the other side of the keyboard. Cursor keys should still keep the same functions for two handed play. I kind of remember Q and E were used to lean sideways in those games that supported it. They sit nicely below A and D and are closer together, which some people will prefer.Ĭamera switching can stay on C. We can keep Z/Y for left and X for right, too. You have to press one of those to quit chatting, so if you're a chatty person, just press them twice every time to get a new chat input right after you spammed your last line, and it's more standard.Ī is currently bound to some camera action nobody uses (apart from video making) we can banish all uncommon camera stuff to the numpad. Good riddance, too, because it's much better to do The basic idea is: PC and Mac players are used to WASD doing something. ![]() It's better than t2o's layout (took me ages to discover how to turn right, they went for a two handed setup which definitely isn't for everyone), but still. ![]() Our default keyboard layout can be improved. ![]()
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